Book 1 Project
Idea 1- My first idea for merchandising the book would be to make it into a video game. This game would be a Skyrim or Oblivion type game and you would be playing from the POV of one of the CIA agents involved in the book. The main storyline would follow the story line of the book but there would be side missions you can do for the sake of making the game more dynamic and give it a better replay value. Instead of condensing the story line into a span of 10 hours, it would be expanded for the same reason that there would be side missions. I believe a person who has read the book would understand this game as well as those who haven’t. Since video games don’t require you to have much knowledge of the game prior to playing it should reach out to a wide audience; the young because of the genre of game it would be and older gamers because of the storyline.
This idea comes from my opinion that playing a video game through a CIA agent’s POV would be a really interesting game and this book made it easier to put that idea into action.
Below is a picture of Skyrim. If you could imagine that guy with a handgun or rifle and instead of fighting a dragon he’d be fighting a person and the background was DC then you can imagine what my idea would be like.
Idea 3- One more way The Lost Symbol could be marketed would be to create a puzzle game with a miniature map of DC and having replica monuments and a replica of the Smithsonian. There would be clues on each of the monuments that can be deciphered using the symbols shown in the book. The objective of the game would be to figure out who is playing Mal’akh and stop the player from obtaining apotheosis. The players will pick characters by randomly selecting a character card and they can’t reveal who they are so that Mal’akh remains anonymous. When a player draws a card from the clue deck, there will be one of two options. One is the option that every player besides Mal’akh has to choose and the other is the choice Mal’akh has to choose. Since the cards will remain hidden and players won’t say what clue they are reading the game should still remain challenging. The clues on the monument should help the players figure out what Mal’akh’s next move will be. However, if Mal’Akh is able to obtain apotheosis DC (the board) becomes “destroyed” all the monuments fall over or burst.


Three creative ideas. Your board game idea has lots of good details in it; I wonder if it could even be combined into the video game somehow.
ReplyDeleteI'd like to see more evidence from the reading to support the ideas you have (see #2 on the requirements).